Mashroo3k Economic Consulting Company offers a feasibility study for a women’s entertainment club project with the highest return on investment and the best payback period. This study is based on a series of in-depth studies of the Iraqi market, an analysis of local and foreign competitors’ strategies, and the provision of competitive pricing.
The women’s entertainment club project offers a dedicated area for women’s sports, a steam room, a fitness training area, and programs for aerobics, yoga, and massage sessions. In addition, Mashroo3k ‘s consultants offer numerous recommendations to enhance the project’s competitive advantages and shorten the path to achieving the highest return on investment. Mashroo3k Economic Consulting provides Iraqi investors interested in investing in a women’s entertainment club project or developing existing projects with a set of specialized feasibility studies based on updated databases specific to the Iraqi market. These studies help ensure the project’s success, achieve the highest return on investment, and achieve the best payback period.
Executive Summary
Study of project services/products
Market Size Study
Risk study
Believing in the role of the entertainment sector in building non-rentier economies, Mashroo3k Economic and Management Consulting Company will present the following key sector indicators in the Gulf Cooperation Council (GCC) countries:
According to the latest statistics, there are 306 museums in the GCC countries, with 6,032,840 visitors.
There are 11,119 hotel establishments in the GCC countries.
In the Kingdom of Saudi Arabia,
There were 690 entertainment events, held over 9,784 days. These events were attended by 34,699,458 people.
There are 33 museums of archaeology, history, and heritage.
There are 195 private museums.
There are 8,499 archaeological sites, with 178,020 annual permits issued to visit these sites.
The entertainment sector is expected to contribute 4.2% of Saudi Arabia’s GDP in the coming years.
United Arab Emirates
According to the latest statistics, the number of museums has reached 41, and the number of visitors to these museums has reached 2,322,807.
There are 260 public parks.
In the Sultanate of Oman:
The number of museums has reached 12. The number of visitors to these museums currently exceeds 408,000.
In the Sultanate of Oman, there are 51 forts and castles, and the number of visitors to these castles and forts has reached 427,000.
In Qatar:
Looking at Qatar, we find that its sports facilities have reached 291. The largest number of these facilities are football stadiums, with 90, followed by indoor halls, with 37.
There are 99 cinemas, with a seating capacity of 14,108. According to the latest statistics, the number of films shown in these theaters reached 3,549.
The total annual number of visitors to museums and exhibitions in Qatar is 1,038,470.
In Kuwait:
The number of visitors to the Kuwait Tourism Enterprises Company, which provides numerous entertainment and recreational services, reached 1,308,514.
The number of visitors to museums in Kuwait reached 108,987.
There are 814 libraries in Kuwait, with a collection of more than 2,087,513 classified books.
GCC governments seek to improve the quality of life and provide a high level of well-being for the region’s citizens. To achieve this, they invest in the entertainment sector. In recent years, we have seen how these governments have adopted initiatives aimed at increasing the number of parks, live entertainment, and promoting the visual and audio arts.
The GCC leisure and hospitality construction market is expected to reach $642.3 billion by 2023, up from an estimated value of $466.9 billion in 2019.
According to the United Nations World Tourism Organization, the GCC countries are set to receive 195 million visitors by 2030.
Global Entertainment Sector
In 2021, the global entertainment and media market was valued at $2.34 trillion, and it is expected to grow at a compound annual growth rate (CAGR) of 4.6% to reach $2.93 trillion by 2026.
Mashroo3k Consulting recommends investing in the entertainment sector due to the following:
In 2021, global video game revenues totaled $214.2 billion, and these revenues are expected to rise to $321.1 billion.
Global cinema revenues are expected to grow by an average of 20.4% between 2021 and 2026.
According to Citibank forecasts, investment opportunities in the metaverse will reach $13 trillion by 2030.
Global spending on VR increased by 36.5% in 2021, reaching $2.6 billion, and spending is expected to increase at a compound annual growth rate of 24.1% between 2021 and 2026, reaching $7.6 billion.
Console game revenues grew at an average annual rate of 2.2% between 2021 and 2026. PC game revenues grew at an average annual rate of 4.6% between 2021 and 2026.