Club de Recreación de Mujeres

Study request

Mashroo3k Economic Consulting Company offers a feasibility study for a women’s entertainment club project with the highest return on investment and the best payback period. This study is based on a series of in-depth studies of the Iraqi market, an analysis of local and foreign competitors’ strategies, and the provision of competitive pricing.

share capital

Rate of return

Recovery period Second year

The women’s entertainment club project offers a dedicated area for women’s sports, a steam room, a fitness training area, and programs for aerobics, yoga, and massage sessions. In addition, Mashroo3k ‘s consultants offer numerous recommendations to enhance the project’s competitive advantages and shorten the path to achieving the highest return on investment. Mashroo3k Economic Consulting provides Iraqi investors interested in investing in a women’s entertainment club project or developing existing projects with a set of specialized feasibility studies based on updated databases specific to the Iraqi market. These studies help ensure the project’s success, achieve the highest return on investment, and achieve the best payback period.

Project Services

Project Services

  • Gym Club
  • Coffee Shop
  • Women’s Salon
  • Sauna
Why Mashroo3k ?

Why Mashroo3k ?

  • Mashroo3k has over 11 years of experience in preparing feasibility studies, conducting market research, and providing comprehensive consulting services.
  • Mashroo3k has offices in 7 international branches, located in Saudi Arabia, the UAE, Egypt, Qatar, Oman, Yemen, and Iraq, in addition to its agents in China, Singapore, and other countries.
    Having delivered over 7,000 feasibility studies, Mashroo3k has helped thousands of clients achieve their investment goals.
  • Mashroo3k’s services are accredited and trusted by all financial institutions and funding entities across the Middle East.
  • The company’s geographic reach spans 35 countries across all continents.
  • Mashroo3k holds membership in over 100 prestigious international organizations specializing in market research and business management.
  • Its team consists of 350 consultants with deep expertise in promising economic sectors, ensuring tailored solutions and strategies that meet clients’ needs.
  • Mashroo3k is partnered with more than 10,200 suppliers across 22 countries, providing logistical support for projects, including production lines, raw materials, machinery, and equipment.
  • With an extensive database, Mashroo3k enhances the accuracy of its forecasts and analyses, strengthening its risk management capabilities.
  • Project Features
  • Study Contents
  • Sector Indicators
  • The Project as an Investment Opportunity
مؤشرات القطاع
  • Various services and programs that suit different target groups.
  • A team of highly qualified professionals.
  • Best communication with customer service team.
  • Securing clients and properties in cooperation with major security companies.

Executive Summary

  • About the project
  • Financial indicators
  • Justifications for establishing the project
  • Government investment incentives in the project field
  • Target Markets
  • Project indicators and final results

Study of project services/products

  • Study of project services/products
  • Description of the project and all its products/services

Market Size Study

  • Familiarity with distribution channels
  • Consumer behavior, desires and nature
  • Competitors’ products or services, and what their strengths and weaknesses are.
  • Nature of the market and its characteristics
  • The volume of demand for the product or service provided
  • Available share of target market
  • The best way to market

Risk study

  • Identify risks
  • Impact of risks on the project
  • Risk prevention methods
Technical study
  • Detailed description of project products Expected production capacity Determination of investment costs
  • Determine the volume of electrical energy and water
  • Determine the project’s labor needs
  • Determine project requirements
  • Construction and building cost calculation
  • Total Capital Calculation
  • Determine annual operating costs
  • Determine the amount of working capital
Financial study
  • Total investment costs required for the project
  • Organizing the cash flow and income statements as well as the financial position statement for the first ten years of operation.
  • Determine the expected annual revenues of the project in light of the specified operational capacities.
  • The optimal financing structure for the project in light of the investors’ capabilities and in light of the financing granting conditions
  • Project financial indicators and sensitivity analysis
Organizational and administrative study
  • Project manpower
  • Organizational structure
  • Job Duties
المشروع كفرصة استثمارية

Believing in the role of the entertainment sector in building non-rentier economies, Mashroo3k Economic and Management Consulting Company will present the following key sector indicators in the Gulf Cooperation Council (GCC) countries:

According to the latest statistics, there are 306 museums in the GCC countries, with 6,032,840 visitors.

There are 11,119 hotel establishments in the GCC countries.

In the Kingdom of Saudi Arabia,

There were 690 entertainment events, held over 9,784 days. These events were attended by 34,699,458 people.

There are 33 museums of archaeology, history, and heritage.

There are 195 private museums.

There are 8,499 archaeological sites, with 178,020 annual permits issued to visit these sites.

The entertainment sector is expected to contribute 4.2% of Saudi Arabia’s GDP in the coming years.

United Arab Emirates

According to the latest statistics, the number of museums has reached 41, and the number of visitors to these museums has reached 2,322,807.

There are 260 public parks.

In the Sultanate of Oman:

The number of museums has reached 12. The number of visitors to these museums currently exceeds 408,000.

In the Sultanate of Oman, there are 51 forts and castles, and the number of visitors to these castles and forts has reached 427,000.

In Qatar:

Looking at Qatar, we find that its sports facilities have reached 291. The largest number of these facilities are football stadiums, with 90, followed by indoor halls, with 37.

There are 99 cinemas, with a seating capacity of 14,108. According to the latest statistics, the number of films shown in these theaters reached 3,549.

The total annual number of visitors to museums and exhibitions in Qatar is 1,038,470.

In Kuwait:

The number of visitors to the Kuwait Tourism Enterprises Company, which provides numerous entertainment and recreational services, reached 1,308,514.

The number of visitors to museums in Kuwait reached 108,987.

There are 814 libraries in Kuwait, with a collection of more than 2,087,513 classified books.

GCC governments seek to improve the quality of life and provide a high level of well-being for the region’s citizens. To achieve this, they invest in the entertainment sector. In recent years, we have seen how these governments have adopted initiatives aimed at increasing the number of parks, live entertainment, and promoting the visual and audio arts.

The GCC leisure and hospitality construction market is expected to reach $642.3 billion by 2023, up from an estimated value of $466.9 billion in 2019.

According to the United Nations World Tourism Organization, the GCC countries are set to receive 195 million visitors by 2030.

Global Entertainment Sector

In 2021, the global entertainment and media market was valued at $2.34 trillion, and it is expected to grow at a compound annual growth rate (CAGR) of 4.6% to reach $2.93 trillion by 2026.

مؤشرات المشروع
  • Mashroo3k Consulting recommends investing in the entertainment sector due to the following:

    In 2021, global video game revenues totaled $214.2 billion, and these revenues are expected to rise to $321.1 billion.
    Global cinema revenues are expected to grow by an average of 20.4% between 2021 and 2026.
    According to Citibank forecasts, investment opportunities in the metaverse will reach $13 trillion by 2030.
    Global spending on VR increased by 36.5% in 2021, reaching $2.6 billion, and spending is expected to increase at a compound annual growth rate of 24.1% between 2021 and 2026, reaching $7.6 billion.
    Console game revenues grew at an average annual rate of 2.2% between 2021 and 2026. PC game revenues grew at an average annual rate of 4.6% between 2021 and 2026.


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